Category:Force Powers
From Star Wars Dominion
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Dark Side Force Powers
The following is a list of dark side force powers, seperated into several fields. Please note, however, that a sith or another user of the dark may use more abilities than those listed, being able to use most of the neutral and possibly even some of the light techniques. Also, although these powers call upon the dark side of the force, lighter beings may attempt to use them to a lesser extent.
Dark Side Core/Main Powers
Force Grip
Difficulty: Medium
Often believed to be an enhanced combination of two neutral force-powers (force pull and force push), the force grip (as shown by Darth Vader in A New Hope) can be used to grip a target's neck. Normally it's effected by lifting the target off their feet, choking them until they suffocate, and, optionally, slamming the target into a wall or sending it flying over a precipice. While the attacker can quite simply break the target's neck, death by strangulation appears to be favored by the Sith (and, most prominently among them, Darth Vader). It was used briefly by both Darth Tyranus against Obi-Wan Kenobi at the beginning of Revenge of the Sith, and by a deluded Anakin against the pregnant Padme, and briefly against Obi-Wan. Some Jedi are also able to make use of this ability, as evidenced by Luke using it to dispatch two of Jabba's guards.
Force Lightning/Sith Lightning
Difficulty: Medium-Hard
This power was first portrayed by Emperor Palpatine in Return of the Jedi. Force lightning is a purely energy-based specialty attack of the Sith. Force energy takes the form of lightning bolts which exit the force-user's body through his fingertips. The greater the user's aptitude, the more power the lightning bolts possess and the more they fork, allowing the possibility of striking multiple foes at once. In certain Star Wars computer games, Force Lightning is even capable of draining the energy of the opponent, preventing him from accessing his own Force abilities. Force Lightning is often used as a form of torture as it not only causes severe physical damage but also extreme agony to the victim. However, a single powerful blast may be sufficient to kill a person instantly. Although Force Lightning is a potent ability, it can be countered by the lightside power Dissipate Energy. In Episode III, Force Lightning appears to deform Palpatine's face, leading some to belive that the power harms the user as well, but this view is controversial. It is thought by some that Sidious' physical appearance as Chancellor Palpatine was an illusion created with force energy, and that the lightning merely melted the illusion away.
Rage
Difficulty: Easy-Medium
For a short time, this power augments the speed, strength and fiercness of the caster, at the expense of health. A noted ability of Sith Marauders, this power may have been used by Luke to defeat Darth Vader in The Return of the Jedi. An important technique for Form VII and only Master Windu has been able to use it properly without falling to the dark side.
Drain
Difficulty: Medium
This serves the same goal as Heal, except that the user drains the target's Force reserves to fuel the regenerative process, or to replenish their own strength in the Force rather than healing through other means. Greater aptitude allows exceptional execution speed and the ability to drain multiple target at once. A very few (such as Exar Kun and Darth Nihilus) have taken this ability to such heights that they can feed on entire worlds at a time; Kun was also able through this power to entrench his soul in the Massassi temple on Yavin IV. Darth Sidious/Emperor Palpatine fed off the inhabitants of his retreat world of Byss collectively with his dark side adepts
Mind
Difficulty:Easy
A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity. Darth Sidious seems to have perfected this ability to an extent not before seen.
Alter Powers
Bolt of Hatred
Difficulty: Master
The Force user creates in his or her hand a radiant sphere of pure hatred which he or she can hurl at any target within his or her line of sight. The bolt is slower than a normal bolt from a blaster. The stronger the Force user, the more powerful the Bolt of Hatred is. The more powerful it is, the slower the bolt travels towards it's destination. If a character is hit square in the chest or head with a Bolt of Hatred without bringing up a defense, he or she will die instantly.
Dark Side Web
Difficulty: Hard-Master
When successfully initiated, this power summons strands of dark side power that wrap arround the Force user's target, ensnaring them in a mesh of brilliance. The lattice of energy severs the connection between the Force and the trapped individual and saps the strength from their body.
Deadly
Difficulty: Hard
Sariss' trademark in Jedi Knight, this is one of the most painful mental attacks. Victims feel their skin and bones burning and their blood boiling within them (an illusion; the actual damage is comparable to a mild sunburn). If the necessary line of sight (or attacker's concentration) is not broken, the victim will die from pain.
Fear
Difficulty: Easy-Medium
This power causes fear in a single target, such that they cower in fright of the attacking Force user for roughly 5 seconds. It is easy for other Force users to negate the effects of this power.
Force Bolt
Difficulty: Medium-Hard
This power was displayed by the Dark Jedi Jerec, who used it to attack a former Jedi Knight. This power allows the Force user to manifest a luminescent sphere of Force energy, covered in tendrils of colored energy, which is fired at an opponent for one of two effects (stunning the opponent, or actually harming them). Many Jedi use this power for the first effect, as it is simpler and more practical than carrying a blaster.
Force Crush Difficulty: Hard-Master
The Force user uses the dark side of the Force to telekinetically crush an opponent. This particular technique is one of the most feared in the galaxy.
Injure/Kill
Difficulty, Hard
The antithesis of Control Pain. The character inflicts pain, injury, or death upon an opponent. He/She must be in physical contact to perform this power.
Wound
Difficulty: Medium
This power triggers spasms in the victim's lungs, causing great pain and inflicting damage, which increases based on the power of the Force user. It is, however, possible for powerful Force users to resist this power completely, taking no damage what-so-ever.
Control and Alter Powers
Affliction
Difficulty: Medium-Hard
Affliction causes a target to suffer as though poisoned, unless they are able to resist. It will, however, take some effort to resist and failure to resist upon having tried will only make this power all the more effective. The target of this power is also slowed for the duration it is kept up.
Blackness
Difficulty: Medium-Hard
This power causes people to overlook the user as he or she blends into the surroundings and any smells or sound produced from them are muffled. However, the user may not use combat oriented Force powers while this power is in progress. This power does not affect any electronic sensors.
Energy Trap
Difficulty: Hard
This was a form of protective defense that could be created by Dark Jedi and Sith practitioners. The energy trap was essentially a concentration of Dark Side energy that was nearly invisible to the naked eye. However, it could sometimes be discovered in a being's peripheral vision as a brief flash of deep color. When a Jedi Knight stumbled into an energy trap, they found themselves instantly immobilized, unable to move without tightening the trap. Only those Jedi Masters who managed to dedicate their complete concentration to escaping the trap could break free. Because of this, many Sith left energy traps just outside areas where they could ambush the Jedi, forcing a being that was trapped to choose between utter withdrawal or useless thrashing in order to break free.
Feed on Dark Side
Difficulty: Medium
The Dark Jedi can feed on the fear, hatred, or other negative emotions of those around him/her to make his/herself more powerful. The reason for the emotion does not matter to the Dark Side, the emotion alone is the key. The character will seek to make her foes angry, afraid, or filled with hatred, then she will feed upon those emotions to augment her own strength.
Force Choke
Difficulty: Medium
With this skill the Force-user telekinetically chokes an enemy. Only living (and breathing) beings can be affected. This power can be countered easily enough by a Force user who simply uses Force Push on the attacker, or something else that distracts his concentration. The person this is used on may be temporarily stunned for a small amount of time after they are released.
Force Storm
Difficulty: Hard
This power is in fact simply a more powerful version of Force Lightning. This power unleashes a direct energy attack on all hostile creatures within 10 meters or so of a target enemy. Upon being hit by this power, a being will lose both stamina and strength at a varying degree dependent on the power of the user. It is possible to fight back against this power slightly, but it often proves futile.
Hatred
Difficulty: Medium-Hard
With this power you can release all your hatred in a blast of pure Force energy, dealing damage to all those within a 10 meter radius of yourself. Force users may attempt to counter this power but this can only decrease the damage to half its original power, at best. Also, if the user moves while still using this power, then the radius moves with him. The effect always stays centered on the user and moves as they do.
Horror
Difficulty: Medium-Hard
This power causes all hostile creatures within a 5-meter radius of a target enemy to cower in catatonic fear of the attacking Force user for roughly 12 seconds. It is possible for stronger Force users to negate the effects of this power.
Insanity
Difficulty: Hard
This power can greatly confuse an enemy force, inflaming paranoia and doubt. All enemies within a 10-meter radius of the target must attempt to fight against this power or cower in catatonic terror for roughly 12 seconds.
Shock
Difficulty: Easy-Medium
This power unleashes an energy attack on a single target enemy. The target suffers small amounts of damage each time it hits unless they are strong enough to resist it. This is a much weaker form of force lightning and storm.
Slow
Difficulty: Medium
This power clouds the mind, making a target's actions unusually sluggish. It is possible for a strong Force user to resist this power however.
Waves of Darkness
Difficulty: Master
The user delves into the darkness of his/her own spirit and dredges up the feelings of hatred, jelousy, greed, and rage that linger in shadowed reccess. Using the Force as a power source, he/she expels these vile emotions in waves of dark side energy that radiate outward in an expanding sphere. Anyone caught in the disturbance suffers immediate confusion, and a few seconds later, will die. The only option present is to flee, which is what most often do.
Control, Sense and Alter Powers
Drain Knowledge
Difficulty: Medium-Hard
This power allows one to drain specific memories from a target's mind, allowing temporary access to their knowledge. This power is best used on a sleeping target, and can also only be used if you can visualize your opponent. This takes several minutes to complete, but can prove very useful.
Telekinetic Kill
Difficulty: Master
This power allows the user to telekinetically kill the opponent, through various means. Crushing the trachea, stopping the heart, and several other options are present. This power takes minutes of concentration to use, and can backfire if used without proper mastery. Galten is a good example of one of the few masters of this evil spell.
Transfer Life
Difficulty: Master
This technique allows one to transfer their very essence into another. This is a key to immortality, and is one of the most evil and twisted powers in the galaxy. This can transfer one's soul to another, willing participant, and is also useful to transfer to clones of one's self. Upon using this power, a dark user can no longer feel any part of the light side of the force. Darth Sidious attempted to use this on several occassions.
Force Scream
Difficulty: Hard-Master
Dark user's who become enraged can lose control of their emotions. This sometimes triggers ripples in the Force. Actually, "ripple" is a bit of an understatement. Tidal wave is more appropriate. It is sometimes defined as "a wave of hatred amplified and fueled by the Dark Side, that is capable of smashing through mental and physical defenses with ease." The Force Scream is a devastating occurrence. It not only brings harm to the enemies of the Dark Jedi causing it, and cannot harm himself. It encompasses an area of roughly 50 meters, and is rather deadly. However, it may only be used when one's emotions climax, and can not be used at will. [/LIST]The following is a list of dark force powers, specifically used by the Sith. Although more exist, this is a list of most.
Sith Spells
Clouds
Difficulty: Master
This is a similarity to the effect of the nuclear winter, but only there is no radiation. This spell is effective against a whole planet or moon. The caster summons the forces of the winds and tries to force them into and out of the realm of the spirits at a very quick rate, thus making the winds turn black. And since the winds are usually always present in the higher layers of the atmosphere, the winds would make the whole sky dark, completely blacking out the sun for the inhabitants of a planet. This effect has no possible reverse and causes most of the planet's population to die from cold and hunger, due to lack of sunlight. This power, however, takes days of focus and is difficult to use.
Denial of Life
Difficulty: Master
Only available to Masters and above, this skill consists of removing the air around your opponent, making it nearly impossible for them to breathe.
Flight, Difficulty: Hard-Master Manipulation of the air currents to levitate one's self. This can be modified to use on other objects, as well. The extent to which one can fly varies, depending on skill of the user.
Dark Double
Difficulty: Hard
This spell creates an illusion of the caster that is under the caster's complete control. It appears to be a perfect duplicate since the caster is familiar with all the nuances of his own body and mannerisms. Despite the skill of the image, the illusion is flawed at some level. It cannot make any sound and has no substance. Thus anyone viewing the illusion would see an exact duplicate of the caster, but the image could not speak, would make no sounds as it walked. The caster must also be able to see the illusion he is creating so that he can concentrate on his actions (either by being in line of site or viewing it with some sort of surveillance equipment).
Facial Manipulation
Difficulty: Medium-Hard
This spell enables the caster to copy the face of another being, either living or dead. The caster gains the facial features of the chosen individual, providing the caster can clearly see the face he/she/it is trying to emulate. The caster does not gain any sensory abilities (or disabilities) associated with the new face. Note that the false face is NOT an illusion, it can last for several hours depending on the casters rank, or until they chose to revert to normal.
The Tongue
Difficulty: Medium-Hard
This power allows the caster to be able to understand thoughts and sounds produced by animals.
Dark Prophet
Difficulty: Medium-Hard
At this level, the Sith Master can glimpse at the secrets of another individual, the dark secrets that we all have and hide. These become apparent to the Sith master, and thus can be used against the target.
Psychic Parallel
Difficulty: Hard-Master
Using this spell, a Sith Sorcerer can alter reality in his target's mind. He creates a separate world, parallel to the real one. So, his target can be mislead for a long, long time. Even forever, sometimes, if some lucky psychiatrist doesn't discover it. However, if the target is hurt in the real world, he will be most likely hurt in the dream world and vice versa. A person under this effect can be easily detected, however, because of the absent minded look, muteness, and sleepwalker-style of walking. However, if one is left unaltered in their dream state, they may never awake...
The Dark Ball
Difficulty: Hard
The Dark Ball is a sphere of kinetic and electric energy, created to serve its master by performing several purposes. It may act as a talisman, shield, or even as a kinetic attack. The Dark Ball is black and creates a dark energy, and can change size as the controller sees fit.
Sinkhole
Difficulty: Medium-Hard
This spell creates a depression in the earth, varying in size and depth. The effects of this technique rely solely on the creator, of course.
Lord of the Dead
Difficulty: Hard-Master
This spell enables the caster to control all undead within sight. The undead zombies under the influence of a Sith obey their master's commands, and often attack his enemies for him. This technique, obviously, is of no use when no undead are burried under the ground, or present in one way or another.
Pyrokinetic Attack
Difficulty: Hard
A chosen target is ignited and burst into flames. The flame is of the darkside, and thus cannot be doused by as a normal flame would. The fire continues to burn until the one aflame dies or finds a way to put it out.
Light Side Force Powers
The following is a list of light side force powers, seperated into several fields. Please note, however, that a jedi or another user of the light may use more abilities than those listed, being able to use most of the neutral and possibly even some of the dark techniques. Also, although these powers call upon the light side of the force, darker beings may attempt to use them to a lesser extent.
Light Side Control Powers
Concentration
Difficulty: Easy
With this ability, a Jedi clears out all negative thoughts from their mind, feeling the Force flowing through the universe and themselves and focusing on the task at hand.
Dissipate Energy/Absorb
Difficulty: Medium
The ability to disperse Force energy, and to even absorb or redirect it. A trained Jedi may contain the energy of all kinds of Force attacks used against them. As the energy used to perform Force-related powers is limited, a Jedi can use the enemy's attacks to their own benefit, instead of receiving damage from them.
Blinding
Difficulty: Medium
With this power, a Jedi can hinder any person's vision, making it very difficult for the Jedi to be spotted, targeted, or defended against. This power can be countered by Sense, however.
Crucitorn
Difficulty: Medium
This Jedi Knight skill allows the user to transcend physical pain, giving them the ability to overcome tremendous anguish and keep moving.
Emptiness
Difficulty: Medium
This technique empties your mind completely and allows the Force to have its way with you. While in emptiness, a character appears to be in a trance and can not move. Also, the character may not be sensed through the Force. After the character comes out of this state, he is refreshed and is stronger in the Force for a period of time equal to the length of the trance. (The Jedi becomes stronger in one Force attribute.)
Force Valor
Difficulty: Medium
This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect. Yoda is often considered to be the most skilled user of this power.
Force Armor
Difficulty: Medium
When this power is activated, the Jedi is temporarily granted a kind of Force armor, enabling them to take more damage. This power is more effective than both Force Aura and Force Shield, and allows yet more damage to be taken. The effect lasts for 20 seconds or so.
Force Aura
Difficulty: Easy
When this power is activated, the Jedi is temporarily granted a kind of Force armor, enabling them to take more damage. The effect lasts for 20 seconds or so.
Force Shield
Difficulty: Easy-Medium
When this power is activated, the Jedi is temporarily granted a kind of Force armor, enabling them to take more damage. This power is more effective than Force Aura, and allows even more damage to be taken. The effect lasts for 20 seconds or so.
Light Side Sense Powers
Battle Precognition
Difficulty: Easy
This power allows the Jedi to sense the flow of the Force and increases his reaction time in combat.
Empathy
Difficulty: Medium
This allows the user to experience the emotions of a sapient individual. No actual thoughts can be read, unfortunately.
Guiding Spirit
Difficulty: Medium-Hard
This is the power to sense Force Spirits. If this power activates then it means that you have attracted the attention of a Force spirit who sometimes appears to aid you, offering advice and assistance. For example, a Force spirit you once knew as a living Jedi may protect you after his or her death. However, the spirit can do little to aid you in a physical sense. The Force spirit can use Force abilities to assist you, but only those that do not require physical contact and do not have a physical effect.
Sense Path
Difficulty: Easy-Medium
This power tells a character what 'path' he is on: whether his current actions are likely to lead him to the Dark Side, and whether any specified future actions are likely to do so. (The power may be thought of as farseeing without control). Bear in mind that without control, the Jedi is more likely to be allegorical in nature; to receive specific details, the farseeing power must be used. When giving the results of this power, be honest but obscure: if the character has been tainted by the Dark side and is attempting to atone, this power will tell him how successful he is being.
Light Side Alter Powers
Battle Influence
Difficulty: Medium-Hard
With this power you can invision a specific outcome of combat and help make it a reality through the Force. After you have influenced the outcome of a fight, enemies tend to perform worse, increasing your chance of victory.
Combustion
Difficulty: Medium
The ability to cause an object to explode through concentration. Yarael Poof has been known to use this power.
Alter Environment
Difficulty: Medium-Hard
Various techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Force whirlwinds or fog over limited areas. Plo Koon's strength with this power is augmented by his considerable knowledge of physics.
Cure
Difficulty: Easy
This power heals up to 2 chosen allies within a 15 meter radius so they no longer feel fatigued. This power does not affect droids.
Force Light
Difficulty: Medium
With this power you can channel the Force into withering blasts of light that can destroy dark side spirits or purge the taint from a dark side location. When you use this skill, a wave of energy comes from you, 10 meters in every direction.
Heal
Difficulty: Easy-Medium
This power heals upto 2 chosen allies within a 15 meter radius so they no longer feel fatigued. This power does not affect droids. This is more effective than Cure.
Inspire
Difficulty: Medium
With this power you can fill allies with the conviction that they are going to succeed at their endeavors, despite any odds. Your allied become pre-dedicated and less likely to give up. With a higher degree of ability, you can inspire more individuals at a greater range.
Sever Force
Difficulty: Master
This power is unique among all others in that it has only been used once in the recorded history maintained by the Jedi Temple on Coruscant. In fact, the knowledge of how to use the power seems to have only been granted by the will of the Force itself to the most powerful Jedi Masters through deep meditation and diligent study; as such, it is speculated by philosophers that the power is actually used by the Force to balance itself using a living being as the means for doing so. At the height of the Old Republic, it is recorded that the Jedi Knight Nomi Sunrider, while linked with Jedi Master Vodo Siosk-Baas, was guided by the will of the Force to direct this power at Ulic Qel-Droma, and that even then Jedi Sunrider did not fully understand what had been done. Though no formal study was performed on Qel-Droma, it is reported that he still existed in the Force as far as others were concerned, but he simply was no longer able to touch the Force as other Jedi Knights could. Despite the fact that no scientific analysis was ever performed, Jedi researchers theorize that Quel-Droma's midichlorian count dropped drastically as well, as he no longer heard the Force whispering to him when he meditated.
Stun
Difficulty: Medium
This power allows a Jedi to assault the mind of an opponent, effectively stunning them for about 10 seconds. The target of this power can try to fight against it and, if successful, are only slowed for the duration rather than stunned. This power does not affect droids.
Light Side Control & Sense Powers
Prepare Spirit
Difficulty: Hard
This power allows a Jedi to prepare his spirit for death; to become one with the Force. Preparing a spirit takes only a moment, if even that. A body that has been prepared for death vanishes as soon as the prepared spirit leaves. It is as though the body has never existed physically. This is what Obi-Wan did on the first Death Star.
Light Side Control & Alter Powers
Accelerate Another's Healing
Difficulty: Easy-Medium
Speed up the healing of a friend or companion. The Jedi must be in contact with the other person to use this power.
'Jedi mind trick’ Affect Mind or Persuasion
Difficulty: Varies, depending on who it's used on.
This power can confuse and persuade others, making them bend to the user's will. It usually only works on those who are weak-minded. Used by Qui-Gon Jinn in The Phantom Menace, Obi-Wan in Attack of the Clones and A New Hope, and Luke Skywalker in Return of the Jedi. Toydarians and Hutts are immune to it, however.
Projection
Difficult: Easy-Medium
This creates an inanimate apparition that looks like the caster. This ability, which first appeared in Mysteries of the Sith, is normally of limited use.
Aura of Ease
Difficulty: Medium
This power allows a Jedi to surround himself in an aura of ease, calm, and friendship, which causes non-sentient creatures to show him disinterest. Sentient creatures and droids are unaffected by this power.
Control Another's Disease
Difficulty: Medium-Hard
This allows the character to direct and control the antibodies and healing resources of another persons body to throw off an infection or to attack the diseased parts of their body. The character must spend at least half an hour meditating while directing the victims body, and if the disease is life-threatening or long standing, repeated attempts over a period of weeks or months may be required to cure the disease entirely.
Cure Disease
Difficulty: Medium
With this technique you can use the light side of the Force to destroy a disease currently afflicting one person (including yourself). This is not as effective as control another's disease, if used on one other than yourself.
Cure Poison
Difficulty: Easy-Medium
With this technique you can use the light side of the Force to destroy a poison inflicting one person (including yourself).
Detoxify Poison in Another
Difficulty: Easy-Medium
This power allows a Jedi to remove or detoxify poison from a patient's body faster than is normally possible. While using this power, the Jedi must remain in physical contact with the patient. As long as the Jedi is in contact with the target, that person is considered immune to the effects of the poison.
Destroy Droid
Difficulty: Medium-Hard
Destroy Droid affects all droids within 6 meters of a target droid, disabling them for 12 seconds and inflicting quite serious damage to their circuits, sometimes enough to completely destroy the droid.
Disable Droid
Difficulty: Medium
Disable Droid temporarily shuts down all droids within 5 meters of a target droid, inflicting some damage on the circuits as well, though not enough to destroy or cause permanent damage to the droid. Affected droids remain disabled for 12 seconds.
Healing Trance
Difficulty: Hard
Although the most powerful Jedi healers mainly use the Heal Another skill, some Jedi learn to place other Force-sensitive creatures in simple healing trances to assist their natural healing process. Any Force-user can attempt to place a willing creature that is Force-sensitive into a healing trance. Doing this slows the target's metabolism, allowing him or her to survive for extended periods with very little air, water, or food. While in a trance, the target's heartbeat slows, their breathing all but ceases, and they appear to be dead. A character in a healing trance uses only one-tenth as much air as a normal person and needs no food or water for an extended period. The Jedi must declare the circumstances in which the trance will end, perhaps a time limit or a certain stimulus (such as being touched or hearing a specific phrase). A person in a healing trance is not aware of their surroundings and may not do anything. A person can remain in a trance for up to one week in a dry climate or up to one month in a wet climate before succumbing to dehydration. If water were somehow supplied (via an intravenous drip, for example), a person could remain in a trance for up to three months before dying of starvation.
Induce Tranquility
Difficulty: Medium-Hard
With this power, a Jedi can induce a state of enhanced calm in another being, even to the point of inducing near-sleep in another sentient. The user simply reaches out in the Force to the opposing mind, and calms it through waves of almost-dreamlike reassurance. The affected person is generally quieted emotionally, but the Jedi can also intensify use of the power to induce a near-vegetative state that lasts for up to a half-an-hour. Jedi healers have been known to make frequent use of this power when treating casualties in times if war, usually in conjunction with Control Another's Pain. A Jedi can direct this power at up to three characters at once, provided those characters are within 5 meters of one another, and cannot see the Jedi (use of this power on a group is normally only possible from a hiding spot near the targets), hence this is a very useful power for a Jedi attempting to get into a guarded facility with a minimum of attention. Characters "awakening" from the state of induced tranquillity are often somewhat confused, but not usually aware that they have been manipulated in any way. Qui-Gon Jinn uses this power on Jar Jar Binks during the journey in the Gungan sub in Epsiode 1.
Masquerade
Difficulty: Easy-Medium
The ability to alter one's own appearance is a valuable resource for any Force user wishing to evade detection by non-Force users. While common disguises work relatively well under normal conditions, sometimes the necessary equipment is not readily available to create a disguise, thus necessitating the use of the Force. Masquerade, as the Force power was known to the members of the Jedi Order, is a useful tool for when the need arises to cloak oneself from recognition. Similar in many ways to the illusion skills practiced by different sects of Force users, the Masquerade power was rarely taught but its existence was not uncommon knowledge. After the Jedi purge, Luke Skywalker rediscovered this power following his encounter with the Fallanassi. Study of their powers led him to develop this simple to use and maintain power which would eventually come in handy to those relatively inexperienced students who found themselves hunted by the Yuuzhan Vong.
Plant Surge
Difficulty: Medium
With this technique, you are capable of channeling life essence into plants through the Force, causing them to grow suddenly. Although this skill is common among Ithorian ecology priests, few Jedi have mastered it. With Plant Surge, a Force-user causes grasses, weeds, bushes, and even trees to wrap, twist, and entwine about creatures, entangling them.
Rainbow Storm
Difficulty: Hard-Master
This demonstration of the Light Side of the Force is not a martial art, like the Force storm. It is merely a display of the ability of The Force. The rainbow storm is created by taking available light and bending it into its component colors, creating a wild barrage of color. It takes a good deal of power to be able to manipulate the physics of light to produce the storm.
Remove Another's Fatigue
Difficulty: Medium
This power allows the Jedi to remove the effects of fatigue in another. However, unlike the basic power, the Jedi must wait until the target is actually fatigued, before offering assistance.
Revitalize
Difficulty: Medium
This power allows the Jedi to rekindle the life energies of any non-droid fallen ally. This brings back either 1 or 2 people back to conciousness if they have been knocked unconcious depending upon the amount of training.
Stasis
Difficulty: Medium
An opponent targeted by this power is held in stasis, unable to move or take any actions for 12 seconds. The target of this power can try to fight against it and, if successful, are only slowed for the duration rather than stunned. This power does not affect droids.
Stasis Field
Difficulty: Medium-Hard
This power can lull the senses of a group, placing all hostile creatures within a 10-meter radius of a target enemy in a catatonic stasis. The victims remain in this state for 12 seconds, although the targets can fight against this power, and if they are successful they are slowed instead for the duration of the power. This power does not affect droids.
Transfer Force
Difficulty: Hard
This power will save a mortally wounded character from dying because the Jedi is transferring his life force to the target. When a character has force transferred to him, he remains mortally wounded, but he will not die provided he isn't injured again. The character is in hibernation, and will stay alive in the state for up to six weeks. The Jedi must be touching the target character when the power is activated. The recipient of this power must be willing, as well.
Light Side Sense & Alter Powers
Malacia
Difficulty: Medium
Using the Force technique called Malacia, the Jedi turns the opponents equilibrium against him, causing extreme dizziness and nausea without any lasting effects. Malacia can be powerful when employed properly. Use of this ability is rare, since most Jedi find it easier to employ Affect Mind or Force Push to acheive similar effects. The Jedi Master Oppo Rancisis is a master of Malacia who has taught the technique to a small number of Jedi.
Light Side Control, Sense, & Alter Powers
Force Harmony
Difficulty: Medium-Hard
This power allows several willing Jedi to manifest the power of the Light Side. The power is evidenced by a celestial illumination of Light Side energy. It can act as a shield against the Dark Side. It does not cancel out the presence of the Dark Side, but it does confuse the servants of Darkness, making their actions more difficult.
Force-meld
Difficulty: Hard-Master
This was the name given to the uniting of several Jedi Knights through the Force, a technique which was developed by the Jedi during the Yuuzhan Vong invasion of the galaxy. A number of Jedi Knights joined their minds together within the Force, drawing strength from each other and acting as a single, powerful entity. The technique was originally attempted by the strike team sent to Myrkr to destroy the voxyn queen, and further refined by Saba Sebatyne.
Inspire Followers
Difficulty: Hard
This power increases the morale and effectiveness of the Jedi Master’s allies in battle. This power lasts for 50 seconds, and does not affect droids.
Ion Generation
Difficulty: Medium
These ions have a soothing effect on most beings. Ion generation will help calm lost tempers and promote a feeling of good will.
Wall Of Light
Difficulty: Hard
A Force user creates a Wall of Light around a Dark Sider and strips him of his ability to use his powers. This power is defensible despite many Jedi's beleif, however, several Force users can team up and use this power making a Dark Sider incapable of defending.
Neutral Powers
These powers are the first a force user would learn, being some of the more basic and more important
Core Neutral Powers
Telekinesis
Difficulty: Medium
This ability is used to lift objects and move them, including the wielder and enemies, in a desired direction. While training Luke Skywalker on Dagobah, Yoda tells him that the size/weight of an object is only relevant in the mind of the practitioner, and that once the mental distinction about an object's size can be dispelled, objects of any size can be moved. Yoda demonstrates this by lifting Luke's X-wing starfighter out of the swamp.
Force Push/Pull
Difficulty: Easy
Telekinetic abilities to pull or push objects away, as well as enemies. The greater the user's aptitude, the heavier the object that can be manipulated or the more wide the arc or radius of the force 'wave'. It can also be used to pull weapons from enemies.
Force Leap/Jump
Difficulty: Easy-Medium
This uses the Force to augment the user's natural leaping ability. Force users adept in this can perform incredible vertical/horizontal leaps with impunity. This ability appears to be somewhat basic and is performed many times in the Star Wars movies, used to jump great heights and distances.
Speed/Burst of Speed
Difficulty: Medium
Makes the user able to maintain sprinting speeds (even moving in awkward directions like backwards) for as long as the effect lasts. Since Jedi Knight II: Jedi Outcast it seems that the power may bend the subjective time of the caster making everything slower. Greater aptitude grants boosts to speed and/or greater duration. The ability first appeared in the book "Shadows Of The Empire" during a fight between Luke Skywalker and Guri. It is further shown in the films at the beginning of Episode 1 when Droidekas sent by Nute Gunray attempt to kill Obi-Wan Kenobi and Qui-Gon Jinn. The duo use a burst of speed to evade the deadly droids. It could be argued that Darth Sidious used this power against Mace Windu's party of Jedi when he leaped from his chair and skewered two Jedi.
Telepathy
Difficulty: Medium
The ability to mentally communicate over small or vast distances. Palpatine uses this ability in Episode III to contact Anakin in the Council chambers, and convince him to come to Palpatine's aid.
Force Sense
Difficulty: Medium
Used within the Jedi Order to sense the future, possible danger, a person's location, or the presence of the Dark Side. In Episode II, when Obi-Wan Kenobi is in the club on Coruscant he senses the bounty hunter hired by Jango Fett and strikes her down with a lightsaber.
Neutral Control Powers
Absorb/Dissipate Energy
Difficulty: Medium-Hard
This power allows the Jedi to absorb or dissipate energy, including light, heat, radiation, and blaster bolts. This power may be used to ward off sunburn, heat-stroke and radiation exposure, as well as withstanding intense heat. This power may also be used to absorb blaster bolts, as Darth Vader did on Cloud City.
Accelerate Healing
Difficulty: Medium
This power is used to speed up the natural healing process. Adepts can only aid in accelerating the healing time of small cuts although it does not heal them immediately. The higher the level of force user the quicker the healing. This can not be used to heal fatal injuries and no force user can heal themselves fully in only one day.
Adrenaline Adjustment
Difficulty: Medium-Hard
This power allows a Force user who is in control of his body to push himself to new lengths by forcing adrenaline into his system by methods other than the "fight or flight" reflex. Common reactions to using this power include the shakiness associated with coming down from an adrenaline rush.
Biocombustion
Difficulty: Medium-Hard
This power is most often used during any sort of brawling or hand-to-hand combat by Jedi who wish to add a little extra heat to their offense. By controlling the blood and tissue temperatures in various parts of her body, a Jedi can concentrate energy and cause a certain area of her flesh to become incredibly hot, to the point of burning like hot metal. This skill can, however, hurt the user if it goes wrong.
Breath Control
Difficulty: Medium
Some Jedi are able to slow their metabolism in such a way that they can actually stop breathing for a much longer period of time than they would otherwise. This power provides immunity from any hases for 250 seconds.
Contort/Escape
Difficulty: Hard
The character escapes his bonds by contorting in painful and difficult, but physically possible ways. For example, it is possible to escape from hand binders by dislocating the thumb and "pinky" to reduce the width of the hand.This is painful, but a trained Jedi can resist pain and damage to musculature and ligaments with proper body control.
Control Disease
Difficulty: Medium
Control Disease allows the force user to direct and control the antibodies and healing resources of her own body to throw off an infection or to resist diseases within the body. Using this power requires the force user to meditate for at least half and hour.
Control Pain
Difficulty: Medium-Hard
Essentially, you can ignore the pain while using this ability. Then your adrenaline runs out after the fight, and you pass out. If you are injured again after using this power then you must attempt using it again so as to ignore the new pain caused.
Detoxify Poison
Difficulty: Easy-Medium
Detoxify or eject a poison that has entered your body in a much shorter time than would be normally possible.
Enhance Attribute
Difficulty: Hard
Use this ability to increase an attribute for a short period of time. Attributes refer to things like intelligence, strength, and dexterity. For instance, you could use this power to increase the agility of yourself.
Force Calculator
Difficulty: Medium
Using various meditation techniques, this allows a Jedi to mentally calculate complex and advanced equations using the aid of the Force. Usually done as a training exercise designed to focus young Padawans, this power can have practical applications outside of training - vectors of approach orbits, gravity and rotation speeds, and so on. However, a character's computations is only as good as the information they're based on.
Force Charged
Difficulty: Hard
A strange Force power which has not been seen for centuries is the power Force Charge Strike. The last recorded incident where this power was used was by a Sith Lord who died centuries ago. This power allows the user to channel the Force into a physical attack, such as punching, kicking, or using a melee weapon (other than a Lightsaber). When this power is used, and the user strikes the target, there is an accompanying red glow at the area of Force charge. It takes a small ammount of time to charge up anything although, once charged, it causes considerabley more damage.
Force Dodge
Difficulty: Medium
While using this technique you are adept at using the Force to avoid attacks when piloting a starfighter or space transport.
Instinctive Astrogation Control
Difficulty: Medium
Instinctive astrogation control is far more difficult than the standard sense-based instinctive astrogation power because instead of trying to "feel" the correct solutions to the hyperspace equations, the Jedi calculates them in his head. As a result, the Jedi must still have access to stellar charts and astrological data. The ability to calculate these large formula in one's head is quite possible, and is often done as a training excercise by Padawans in their early training. The figures generated though are rarely utilised because it is so easy, even for a Jedi, to make a mistake.
Reduce Injury
Difficulty: Medium-Hard
Similar to Control Pain, but with this power, you literally control how much damage happens to your body. Each time you use this power however you get slightly weaker in the Force.
Remain Conscious
Difficulty: Hard
Allows the character to remain conscious even after he has sustained injuries that should have knocked him out.
Remove Fatigue
Difficulty: Hard
The character uses this power to combat the effects of strenuous work. The Jedi manipulates the Force, causing bodily toxins to be ejected much more efficiently, thus allowing for greater stamina. The character still has to eat and drink normally. Please note that this power cannot be used for lifting. (The Force power enhance attribute would be used in this case.)
Repel Force Lightning
Difficulty: Medium-Hard
Though typically only known by Dark Jedi, Sith, and other evil Force users, the power Force Lightning also has a defensive application as well. Those who do know how to use the power can also dispel it without suffering any ill effects. Kyp Durron, Jedi Master during the Yuuzhan Vong invasion, displayed his ability to counter Force Lightning when his apprentice Jaina Solo attacked him with the evil energy.
Resist Sleep
Difficulty: Hard
When utilizing this techniques, the Jedi can go extended periods without sleep. This ability purges the body of accumulated toxins, orders the mind and so on - leaving the Jedi feeling as if they've had a full eight hours sleep with only a few minutes of mediation.
Short-Term Memory Enhancement
Difficulty: Medium
When the Jedi uses this power, he or she can replay recent events in order to more carefully examine images and peripheral occurrences. Using the power, a Jedi can freeze images and even scan memory tracks to recall details that are seen but did not register consciously at the time of observation.
Weapon Concealment
Difficulty: Medium
A Force-user can use the Force to conceal a weapon and other item on her person. To use this ability, the Force-user must make some effort to conceal the weapon or item. She cannot cloak an item visible in her hand or a weapon visibly holstered to her hip, for example. Success is automatic if no one is specifically looking for a weapon or specific item on the Force-user's person. If someone standing adjacent to the Force-user conducts a body search, the Force-user must put considerably more effort into using this power, whereas if they're standing anywhere within 10 meters then they must only put slightly more effort into it. This ability does not fool electronic sensors or similar devices designed to detect concealed weapons.
Neutral Sense Powers
Beast Languages
Difficulty: Medium-Hard
This power allows the Jedi to translate a beast-language and speak it in kind. As creatures rarely have "true" languages, the Jedi is actually reading the differances in surface emotions within grunts and growls and other cues of body language.
Combat Sense
Difficulty: Medium
Combat sense helps a Jedi focus on the battle at hand. Everything else becomes dulled and muted as the Jedi's senses are all tuned to the combat happening around him. All targets become mentally highlighted in the Jedi's mind, focusing his attention on his opponents, a Jedi gains certain important advantages.
Danger Sense
Difficulty: Medium
Danger sense allows a Jedi to extend his senses around himself like a ship has protective sensors, thus creating an early warning system for as long as the power is in effect. It is active all the time and can not be turned off.
Direction Orientation
Difficulty: Medium
A Jedi using this power connects with the Force surrounding the planet he is on. By probing various aspects of the planet's rotation and magnetic fields, he is able to determine not only which direction he is facing (North, South, East, West, etc.), but also create a sort of internal compass that he may use at any time. As long as the power is kept up, the Jedi is able to tell exactly which direction he is moving in relation to the planet's poles. This power is often used in underground or urban situations, where the more natural signs of direction are frequently unavailable. This power only functions on planets or space platforms which have significant rotation and magnetic fields; it does not function in outer space, or aboard non-stationary space vessels.
Force Dream
Difficulty: Medium-Hard
This was the term used by the Jedi Knights of the Old Republic to describe any subconscious connection to the Force that provided a being with strange and wonderful dreams. Force dreams were considered different than farseeing, since they provided no information about future events. They were useful, however, in understanding the stresses a being was experiencing.
Force Shot
Difficulty: Medium
This power is used to increase a character's accuracy with missile weapons against hidden or concealed targets. If successful, the Force-user may use his sense powers to aid his shots against an organic/living target that is either fully or partially concealed, be it behind a wall, through smoke, or in darkness or shadow. At least some portion of the target must be concealed by some degree of cover to be effective.
Force Track
Difficulty: Hard
The Force surrounds and binds all living things, and as they shift their placement in the Galaxy, so shift the subtle currents in the Force. Darth Sidious once described the Force as a mist, constantly surrounding and penetrating all living things, and visible to only those with a special kind of sense; using this analogy, when a being moves through the mist, it stirs up clouds and leaves a trail. Force users can tap into this special view and use it to follow the movements of a target. By shifting her senses to a certain kind of Force attunement, a Force-user can see the path left by her target, effectively using that being's presence in the Force as a means of pathfinding or tracking. When using this power, the target's path is illuminated by a bright white glow (for Light Side Force users), an inky black trail (for Dark Side Force users) or a dull grey trail (for being of neither light nor dark). This power does not, however, work with droids or beings which have no presence in the Force, such as the Yuuzhan Vong.
Guided Attack
Difficulty: Medium-Hard
By successfully using this power and studying a single opponent for two full minutes, a character can anticipate that opponent's reactions in combat. This effectively reduces the chance of missing a target when using a ranged weapon.
Instinctive Astrogation
Difficulty: Medium
This is the more well known ability of the Jedi to calculate astrogation routes without the use of a nav computer. The Jedi uses his senses to "feel" through the myriad of hyperspace routes to determine the safest path. This skill may also be used the navigate through nebulae and black hole clusters.
Instinctive Navigation
Difficulty: Medium
Similar to the Instinctive Astrogation power, but instead of calculating a course between the stars, the Jedi can use their sense skill to navigate between terrestrial based locations. Instinctive navigation is literally letting the Force be your guide, and following its "currents" to your destination. This skill is useful while lost in cave systems, mine shafts and other maze-like networks.
Kin Sense
Difficulty: Medium
This power allows a Jedi to sense a family member's presence. Because the power is automatically kept up at all times, it allows the Jedi to sense family members even as they approach. This power may only be used on blood relatives of the Jedi, or those with whom the Jedi shares a Life Bond (as per the Jedi power). It is possible, however very hard, to hide yourself from this power.
Life Detection
Difficulty: Medium
The character can detect live sentient beings who would otherwise stay hidden from their normal senses.
Life Web
Difficulty: Easy-Medium
This power is used to detect large concentrations of members of a specific species, such as Humans, Rodians, or Ssi-ruuk, for example. When the power is used successfully, the user senses the general direction that leads to the population. If the user is extremely powerful (or very lucky), the user also knows the approximate distance (hundreds or thousand of kilometers, or single tens, hundreds or thousands of light years, for example.). It must also be a race that the character has encountered before.
Magnify Senses
Difficulty: Medium
This power allows a Jedi to increase the effectiveness of his normal senses to perceive things that would otherwise be impossible without artificial aids. He can hear noises beyond his normal hearing due to distance or softness - he can't hear beyond normal frequences. Likewise, he can see normally visible things over distances that would normally require the use of macrobinoculars, and identifty scents and odours that are normally too faint for Human olfactory senses.
Merge Senses
Difficulty: Medium-Hard
This power allows a Force user to perceive things through the senses of another creature, one with animal intelligence or less. He can see through the eyes of the selected creature, enjoying the benefits or being bound by the restrictions of the creatures vision. He can hear through the creatures ears; smell what the creature smells; and physically feel whatever the creature is feeling. The force user does not control the creature, but can make suggestions. The simpler or less threatening the request, the more likely it will be agreed to. If a suggestion goes against the nature of the creature or would put it in an obviously hazardous situation, the Force user will likely fail and the suggested will be ignored. While the Force users senses are merged with a creatures, the Force users body is motionless, its senses unable to function until, of course, the meld is broken. The link with the creature is also broken by the death of either the creature of the Force user. If the creature suffers damage or dies during a meld, the Force user suffers one-half the amount of damage.
Nature Affinity
Difficulty: Medium-Hard
You are especially in tune with natural surroundings. This mystical bond allows you to sense what the local environment contains. By walking in a natural setting and meditating for a full minute, you can get a sense of what living organisms exist in the area. Under these conditions, people with Nature Affinity can detect the kinds of plant or animal lifeforms in a 200-meter-radius area. Living creatures that don't wish to be found can try to oppose this power. Due to the amount of strain this ability puts on its wielder, the Nature Affinity power can be used only once per hour. A person with Nature Affinity can get a "sense" of the environmental state of well-being by "feeling" for it. This information translates as an emphatic result, such as "harmonious", "threatened", or "dying".
Postcognition
Difficulty: Medium
The character can visualize the events regarding a particular location or object. He must be in physical contact with the object, or he must be at the location, for the power to work. The Jedi can determine who has handled or touched the object and what events have transpired around it. The Jedi may "search" for specific incidents or simply review past events, somewhat like viewing a hologram.
Precognition
Difficulty: Medium
Precognition warns the Jedi whenever they are about to enter extreme danger. These warnings are quite rare.
Psychometry
Difficulty: Hard
This ability to use the Force seemed to be unique to the Kiffar race, and allowed an individual to discern past events by coming in contact with inanimate objects. A Jedi using psychometry would be able to view events from the viewpoint of the object's holder, as well as to feel the holder's emotions. While the Jedi Council did not prohibit the use of psychometry, it expressed frobade the use of psychometry on a dead body. This can work on the dead, but often not on the living.
Receptive Telepathy
Difficulty: Medium
With this, one can attempt to read the surface thoughts of a target. The user "hears" what the target is thinking, but cannot probe for deeper information. A user can read the minds of more than one person at a time, but each additional person but it increases it's difficulty for each additional person. This power may be used on creatures and other sentient species, although it cannot be used on Droids.
Sense Force
Difficulty: Medium
This power is used to sense the ambient Force within a place. It cannot be used to detect sentient beings, but there are many forms of life and many areas of the galaxy intertwined with the Force which can be sensed with this power.
Sense Path
Difficulty: Easy-Medium
This power tells a character what "path" he is on: whether his current actions are likely to lead him to the Dark Side, and whether any specified future actions are likely to do so. (This power may be thought of as far-seeing without control). Bear in mind that without control, the Jedi has no control over whether he sees the past, present or a possible future. The visions he receives are more likely to be allegorical in nature; to receive specific details, the far-seeing power must be used. When giving the results of this power, be honest but obscure: if the character has been tainted by the Dark side and is attempting to atone, this power will tell him how successful he is being.
Sense Surroundings
Difficulty: Medium
Sense surroundings allows a Force-user to extend his senses through the Force, permitting him to fight and sense things despite darkness or obstruction. This power doesn't duplicate the Magnify Senses power, but it does allow a character to perceive things normally through the Force instead of through a normal sense. This power can only be used to counter either blindness or deafness. In order to counteract both lack of sight and sound, the power would need to be used twice.
Thought Sensor
Difficulty: Medium-Hard
Using the Force, a powerful telepath can sense the psychic vibrations of all living beings within a radius of anywhere upto 20 meters depending on their power. A Force-sensitive being can try to mask their psychic vibrations if they are more powerful in telepathic abilities. A successful mask means the telepath cannot sense the beings presence using this ability. The telepath cannot be surprised in combat by any being or creature they detect with their thought sensor.
Translation
Difficulty: Hard
This power allows the character to translate a language and speak it in kind. The Jedi may decipher body language, explore the spoken word, or translate ancient Sith texts. In order for this power to work, the character must first hear the target speak, or see the words in written form (such as an ancient text or document). This power has many advantages. First, it takes only one application of this power to "understand" a language. Because they also "speak" using beeps and whistles, droids may be communicated with using this power. Finally, the Jedi can translate ancient texts, even if the language has long since vanished from the galaxy. Note that the character does not really know the language. Once this power is no longer in use, the Jedi is once again unable to decipher the target language.
Weather Sense
Difficulty: Medium
This power allows the Jedi to attune himself to the workings of local weather patterns. By sensing he movements of clouds, winds, tides, and solar bodies, someone using this power can discern patterns in the weather, and so make limited predictions regarding the behaviour of atmospheric phenomenon. The power does not lend itself to quick predictions, however. It usually takes weeks for a Jedi to become accustomed to local weather patterns and become familiar with unique features of the local topography that it is possible to obtain accurate readings.
Neutral Alter Powers
Cold/Fire
Difficulty: Medium-Hard
The Jedi uses telekinesis to slow (cool) or speed (heat) the movement of molecules. Jaina used this for a fireball (for light), but it could also be used to melt things, or for freezing attacks.
Force Pilot
Difficulty: Medium
The Force helps you fly starships more than it helps you with anything else while using this power.
Kinetite
Difficulty: Hard
The kinetite is a glowing ball-lightning manifestation of telekinetic energy that can batter down anything in its path. Powerful Jedi have been known to flatten ferrocrete bunkers with these. The kinetite can be "caught" or reflected back by the same power, but the other Jedi absorbs a fraction of the energy and can be thrown several feet in the process.
Levitation
Difficulty: Master
This power involves using Telekinesis to lift the Force user using the power up above the ground. This skill varies according to level. Adepts may be able to slightly slow a short fall decreasing injury but not avoiding injury. Knights may be able to slightly increase the effectiveness of a jump or turn a fall backwards into a flip. A Master may be able to levitate himself with much concentration upward but never very far. A powerful Master may be able to levitate himself fairly high with much concentration but small heights very easily. Never can a Force User levitate himself when falling a very great distance.
Loud
Difficulty: Easy-Medium
This ability simply allows the user to make sounds and/or speak at increased decibels. This power is useful for scaring the pants off of someone with a Krayt Dragon mating call impersonation, or making oneself heard across a noisy and crowded room.
Warp Matter
Difficulty: Hard
This power allows the user to mould a volume of matter to a new shape. The Jedi must be able to touch some part of the object to be moulded. This power does not destroy the matter, it merely changes its shape or position (much like a very advanced telekinesis). The effect is permanent. This Jedi is literally changing the world around them. This power coaxes millions of atoms and molecules to move controlling each particle. The fact that it is easier for the Jedi to affect the volume of matter as a whole rather than as distinct particles is reflected in the harder difficulty of managing gases with this power as opposed to some solids or liquids. This powerful technique to alter objects is useful, but hard to learn.
Neutral Control & Sense Powers
Battle Meld
Difficulty: Medium
This power may be used to include any other Force-sensitive characters in a telepathic link. A person involved in this link can heighten any of their senses and can also see/hear/smell whatever the other people on the link can. The more people in the link the more the people in it can heighten their senses.
Farseeing
Difficulty: Medium
The user sees the place or person he wishes to see in his mind, as it currently exists. This power can also be used to see the past or the future. He also sees the immediate surroundings, and so can know, for example, when a friend is in danger, or what has happened to his home planet in his absence, etc. Farseeing requires calm conditions and some time, usually a few minutes. Farseeing cannot be done in the face of danger, although at certain times, a character may have a flashback to keep himself on the right track, or to pass information on to the character in a subtle way. The user's visions may not be entirely accurate because always in motion is the future. :wink:
Farsight
Difficulty: Medium
This was one of the many ways a Jedi Knight could use the Force. It was a meditation technique that gave a Jedi a brief glimpse of the future, providing a hint at what lay ahead. It was a difficult technique to master, especially if a Jedi was in battle or otherwise preoccupied.
Hide Force Sensitivity
Difficulty: Medium
This power allows a character to hide his or her Force-sensitivity from other Force users in the area. By masking one's connection to the Force, a character could stand right beside a Jedi Master without being discovered. Dark Side characters often use this power in Jedi-rich areas.
Life Bond
Difficulty: Hard-Master
A Jedi character may choose the life bond power to permanently form a mental link with one other individual, normally a mate (although sometimes siblings, parent and child, or even very close friends chose to life bond). Detailed information can be learned by activating the power. The following benefits are only in effect when the characters are actively using the life bond power. The Force-user is aware of the other's general location and general emotional state: whether the person is frightened, in pain, injured, happy or experiencing some other strong emotion. the Force-user experiences the other's senses: he or she sees through the other's eyes, hears what the other hears, and smells, tastes and feels what the other person is experiencing. However, at this level, the characters are affected by each others' experiences - both characters share pain, and if one character is injured, the other character suffers an injury with slightly less severity (i.e., if one character is mortally wounded, the life-bonded character is incapacitated). The Force-user is considered telepathically-linked to the life bond partner and can read the surface thoughts of the other if the other is willing to share those thoughts (as per the receptive telepathy power). The Force-user can send thoughts to the life-bonded partner (as per the projective telepathy power), allowing the characters to carry on a telepathic conversation. As an added benefit, the two characters can sense "premonitions" about each other: for example, if one character is severely injured, his or her life bond partner will sense that something "bad" has happened. Sensing premonitions is automatic if within 1,000 kilometres of each other. If on the same planet but more than 1,000 kilometres from each other, it is slightly harder to sense premonitions. If not on the same planet but in the same star system, it is harder again to sense premonitions. If not in the same star system but within 10 light-years, it is relatively difficult to sense premonitions. If more than 10 light-years away but less than 100 light years distant, it is very hard to sense premonitions. If more that 100 light years away from each other, it is nearly impossible to sense premontions.
Projective Telepathy
Difficulty: Hard
If the user successfully projects his thoughts, the target "hears" his thoughts and "feels" his emotions. The target understands that the thoughts and feelings he is experiencing are not his own and that they belong to the user of the power. If the Jedi doesn't "verbally" identify himself, the target doesn't know who is projecting thoughts to him. This power can only be used to communicate with other minds, not control them.
Neutral Control & Alter Powers
Alter Programming
Difficulty: Medium-Hard
Derived from the Sith study of electronic manipulation, this power allows a user to focus his senses to alter a droid or computer's programming to suit his needs by reprogramming it's physical and electrical components. The reprogramming can only restore original programming which has been altered, not actually rewrite a computer's programming.
Control Breathing
Difficulty: Medium-Hard
Can be used to breath "selectively" (in an oxygen/methane/ammonia atmosphere, the user could breath only oxygen), or to slow breathing or make oxygenation more efficient (in low-pressure environments). He could effectively breathe underwater, by bringing the necessary element (oxygen for humans) through his skin rather than through his lungs. This will not work in Space, for obvious reasons. This is what Qui-Gon and Obi-Wan did in Ep 1 when the Federation tried to gas them.
Create Force Talisman
Difficulty: Hard-Master
By using this power, a Force user can imbue an item of personal significance with Force energy, thereby creating a Force Talisman. A Force Talisman grants its possessor a bonus to resist Force powers. A Force user can only possess one Talisman at a time, though they can make more to give to others.
Dreamscape
Difficulty: Hard-Master
This Force projection placed an opponent in a world created in the mind of the wielder. The illusion is often broken when the opponent tries to break through it, but until that time, it appears to be entirely real.
Electric Judgement
Difficulty: Hard
This was the name used by Jedi Master Plo Koon to describe his light-side version of Force lightning. The Electric Judgement power is dangerous for a Jedi to use due to its nearness to an attack. Few Jedi ever mastered the power, but those who did could wield it with expertise. Plo Koon, a Jedi Master on the Jedi Council around the time of the Naboo conflict was known to use this power. By drawing Force energy into himself (frighteningly similar to the way Force Lightning is manifested), the user is able to create a solid lance of Force energy which extends roughly 5 meters in front of the user's outstretched hand, remaining for roughly 3-5 seconds before dissipating. This power is often used to sweep an arc clear of enemies. This technique, although not particularly dark, is also not light.
Energy Resistance
Difficulty: Medium
This power shields the Jedi in the Force, absorbing some of the sonic, fire, cold, or electrical damage that would harm the Force user. This effect lasts for 100 seconds or so.
Force Barrier
Difficulty: Medium-Hard
This power shields the Jedi in the Force, absorbing some of the damage of slashing, bludgeoning, and piercing attacks. Force Camouflage
Difficulty: Medium-Hard
This physical manipulation of light and sound allows the Force user to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. It has been noted that a few Jedi have activated this power without even realizing it or having any training.
Force Pummel
Difficulty: Medium-Hard
This Force power allows the user to select a specific item or person into becoming the target of any loose object that might be lying around such as knives, wrenches, rocks etc. Damage delt may vary depending on what actually strikes the target.
Force Redirection
Difficulty: Hard
This power gives the Jedi the ability to deflect ranged attacks without a Lightsaber. Unlike with Force Deflection, the Jedi can also reflect these attacks back at enemies.
Force Transduction
Difficulty: Medium
Using this power, the Jedi can charge energy cells using the Force. Only one power cell can be charged at a time. This power may also be used in reverse to drain power cells in half the time of powering them up. It does, however, take a considerable time to power up a cell, about twice as long as it normally would to power them up.
Force Weapon
Difficulty: Medium-Hard
A Force user with this power can temporarily imbue a non-powered melee weapon (such as a club, knife, staff, etc.) with the Force. This power can only be used on the Force user's personal weapon, and only while he uses the weapon himself.
Force Whirlwind
Difficulty: Medium
This power encircles the target victim in a small maelstrom of air and dust, inflicting a small amount of damage to the person caught in it. This power does not affect anything equiped with energy shield hardware.
Kinetic Combat
Difficulty:Hard
With this power you can remotely manipulate a weapon, fighting with it at a distance as though it is still in your hands. For example, you may be able to swing a sword at your opponent from several feet away from them, and transfer the blow to their body.
Lesser Force Storm
Difficulty: Hard
This is what Vader used against Luke in Cloud City. If the storm is too big, the victim can hide in the "eye," if the vortex is too small, the storm will collapse as debris hits the target straight on. The trick is to get the vortex just slightly smaller than the victim so that the debris will ricochet, but still keep moving.
Mind Probe
Difficulty: Hard
With this power, a telepath can focus their mind on a specific target and pry one piece of information from the target's mind. The telepath must concentrate to use this mind-influencing ability. The singular piece of information can be a name, a number with 10 or fewer digits, a secret password, a mental picture of a room or other specific location, or something similar. The target's mind will automatically try to fight the probe, but if it fails then the target doesn't even know the probe is happening. If the target's mind doesn't hold the information they seek, the probe fails automatically, although the targets mind will still try to fight against it. The telepath can use this ability only against sentient living beings, and must also be able to see the target (either in person or through electronic means).
Phase Shift
Difficulty: Master
While using this power, a Force user can actually shift her existence such that she no longer interacts with solid matter. This enables her to walk through walls, escape binders and chains, and any manner of other things which can affect a character physically. There are many dangers to using this power, though. A character can become trapped while passing through an object, reverting back to standard phase and suffering great physical harm.
Quy'Tek
Difficulty: Medium-Hard
This was a meditative technique developed by the Jedi Knights of the Old Republic. It was used primarily to mask an individual's connection to the Force, allowing a Jedi to pass unnoticed, even to other Force-sensitive beings.
Return Another to Consciousness
Difficulty: Medium-Hard
The Jedi can use the Force to return a target to consciousness. The Jedi must be in contact with the person they are trying to affect.
Short Term Memory Enhancement On Another
Difficulty: Medium
When a Jedi uses this power, she/he allows another to replay recent events in order to more carefully examine images and peripheral occurrences. The target may freeze images and even scan their memory to recall details that were seen but not consciously registered at the time of observation.
Neutral Sense & Alter Powers
Beast Trick
Difficulty: Medium
Beast Trick distracts a creature or beast making it easier to sneak by them. When this is used upon a beast, they are distracted for 30 seconds. Distracted targets won't notice the Force user unless they get too close or interact with them.
Blinding
Difficulty: Hard
By using this power, a Force user can cause one other person to become temporarily blinded, a combination of affecting optic nerves and collecting Force energy in front of that person's eyes. The target perceives a bright, blinding light just beyond the tip of his nose that makes any action nearly impossible.
Control Weather
Difficulty: Hard
Can be dangerous if the Jedi is unfamiliar with natural weather patterns; should only be used on a small scale (moving small clouds, summoning lightning to a certain spot during a storm). If used correctly, this technique can be deadly.
Dim Other's Senses
Difficulty: Medium-Hard
This power can be used by the Jedi to reduce the awareness of a target.
Force Blast
Difficulty: Medium
This is the most basic attack a Force wielder will employ. Literally a blast of pure Force energy, used to disorient and stun an opponent.
Friendship
Difficulty: Medium-Hard
Proper application of this power can calm a hostile person or animal. Use of Friendship employs calming emotions that can cause enemies to re-think their motives, or open them up to discussion and parley. Friendship does not make them forget past events (such as when you tried to kill them), but it might give you a chance to bring about a peaceful solution to a disagreement. The target of Friendship will remain calm until a situation occurs that alters that state.
Greater Force Shield
Difficulty: Hard
An advancement over the Lesser Force Shield power, Greater Force Shield functions in a similar manner, though with two powerful side effects. In addition to providing more protection from physical damage, any energy attacks, such as blaster fire, whose damage is absorbed completely by the shield will "bounce" off the shield in a random direction, as though striking against a magnetically-sealed door. Additionally, any time the Greater Force Shield power completely absorbs any damage from Force Lightning, the shield will retain some of the electrical charge.
Group Mind
Difficulty: Medium-Hard
Allows user to telepathically communicate with all creatures within 30 meters.
Kinetic Release
Difficulty: Medium-Hard
This power allows a Jedi to release the inherent kinetic energy of an object in a way which transforms it into an explosive force. This power may be used normally on anything smaller than 1 cubic meter.
Lesser Force Shield
Difficulty: Medium
The Jedi surrounds himself with a Force-generated shield. The shield repels energy and physical matter. It can block objects down to a molecular level depending on the power of the Force user.
Malacia
Difficulty: Medium-Hard
This power causes extreme dizziness and nausea in a single target within the user's line of sight. Any target of this power is stunned for roughly 1 minute, and can not do anything in that time.
Mind Shard
Difficulty: Hard
With this power, the telepath can drive daggers of psychic energy into others' minds, disrupting their neural pathways. The telepath's maximum range with the mind shard is 20 meters. The telepath must be able to sense the target's thoughts (Thought Sensor is good for this) to use this ability.
Neural Storm
Difficulty: Hard
With this power, a telepath can overload a living creature's neural network, causing momentary disorientation. Triggering a neural storm can take a few seconds, and the telepath must be able to see their target or sense their thoughts.
Psychic Scourge
Difficulty: Hard-Master
With this power, a telepath can lash one or more opponents with tendrils of psychic energy. Using psychic scourge can take a few seconds, and can affect more people depending on the power of the user. The telepath needs to either see their targets or sense their thoughts.
Remove Force Imprint
Difficulty: Hard, varies depending on imprint
This power removes the Force imprint left by a Force user (or the ambient imprint) on an object or area. This power requires intense meditation and the Jedi must go into a trance to erase all of the imprint over long periods of time. Short breaks may be taken every week to eat and drink, but the power must be "maintained" and the delay must not be more than 10 minutes. While in the Remove Force Imprint trance, the Jedi must not be distracted by any large stimulus (e.g. a loud bang or shout, a slap, an extremely strong smell, etc.). After finishing, the Jedi should leave the vicinity of the object or area, preferably within 24 hours. Contact longer than this increases the probability of a new Force imprint being created. Using the Force near the object or area, after erasing the imprint, creates a new imprint, unfortunately. Removing the Force imprint of a Force Nexus, especially a Dark Side Nexus (like the Dagobah Cave) is extremely dangerous for your mental health.
Neutral Control, Sense, & Alter Powers
Affect Mind
Difficulty: Easy-Medium
This is the abiity to affect anothers mind. You can make them think they hear, see, smell or taste things they do not. It can also be used to make people believe what you want them to believe and to make them say what you want them to. However, it only works on the weak minded.
Art of the Small
Difficulty: Master
This technique of utilizing the power of the Force was discovered and refined by the Fosh Jedi Knight, Vergere, during her five decades of imprisonment with the Yuuzhan Vong. Vergere's personal study and introspection transcended the traditional definitions of a light side and a dark side to the Force. Instead, she found a wild form of the Force and a more controlled form. This definition, which simply stated the the Force exists and can be controlled, led her to the discovery of the Art of the Small. Using this technique, Vergere could make herself "small", in such a way that she was barely recognizable within the Force. This allowed her to fool her Yuuzhan Vong captors into believing that she was not, in fact, a Jedi Knight. It also allowed her to manipulate individual molecules within her body to affect tiny chemical changes. Thus, Vergere could alter her own tears to become healing fluids or poisons.
Astral Translocation
Difficulty: Master
The final form of teleportation. This makes the users tangible body go limp, while the life essence of a user moves through the astral plain to view things he cannot see. Unlike mental translocation, in the astral plain, a user can interact with others who use this power. This is a good way to fight duels where one side is notorious for pulling a saber, blaster, or other non force attack. If the corporal body is destroyed, the user is forever trapped on the astral plain.
Battle Meditation
Difficulty: Hard
This technique has two possible effects. The Jedi can force his adversaries to stop their attack and begin to fight each other. The Jedi can also make his allies' will to win stronger, while weakening the resolve of the enemy. The targets of this power must have initiated combat for the power to work. Battle Meditation has its limits, however. For a start, the maximum number of people that it is able to affect is about 1250 people and this is only if the Force user is extremely powerful. Most people are only able to affect 150 people while less powerful Force users can only affect 40-75 people. This power varies, depending on strength of the user.
Conduit
Difficulty: Medium
This power enables a force user to convert force energy into some other form of energy. This enables the user to fire a blaster or wield a lightsaber which has a dead power pack. Of course if an item is over powered, it could burn out or even explode. Note that this power is not restricted to electrical energy, any kind of energy can be produced, but this power does not enable the user to do force lightning, or even project a beam of light from an open palm. It can only be used to power some sort of powered item.
Discharge Spirit
Difficulty: Hard
The user leaves his body and puts his spirit into a Sohn-Ja (or soul jar to the uneducated). The object must have great significance to the user and specifically designed for this action. Materials for the Sohn-Ja usually cost arround 100,000 to 1,000,000 Credits (Sohn-Jae may only be crafted from the finest materials, and even the slightest imperfection could cause damage to the spirit within). While a body is vacant of a soul it will begin to deteriorate as if in a coma. Without proper assistance, the body will shortly die. This technique, along with the proper equipment, is useful for prolonging death and revival.
Dominate Mind
Difficulty: Hard
Dominate mind enables the persuasive use of the Force. Once a Jedi has this power, they are able to force most beings to do answer any question, and do most things as long as it does not go against their basic instincts.
Doppelganger
Difficulty: Medium-Hard
This enables the user to create body-doubles to move freely and interact with others, leaving the controller's actual body safely hidden. These doubles are indistinguishable to all but the most powerful Masters. When their maker's concentration is lost, or the doppelganger is mortally wounded, they fade into thin air.
Dream
Difficulty: Medium
This power is used to alter a target's dreams to allow the viewer to perceive dreams as directed by the Jedi. Jedi healers have used this power in the past to assist those who have been harmed through the dark side of the Force to find their way to sanity, as well as to health. Other Jedi have used this power to warn allies, or even to communicate with others across vast distances.
Force Breach
Difficulty: Hard-Master
This ability can cancel out other powers that Force users may use on themselves, It is a more advanced version of the Force Suppression power, and can cancel even the most advanced forms of all powers.
Force Bubble
Difficulty: Medium-Hard
Developed by the Jedi Knights as a defensive measure, the Force bubble was a kind of shield that protected the individual inside it. When properly formed, the Force bubble provided a complete sphere of protection, deflecting energy and projectile weapons away from the being inside.
Force Link
Difficulty: Hard
Symbiosis is one of the major themes that Force philosophers encounter in their deep meditation, and is something that affects all students of both the Light and Dark sides of the Force. Nothing displays the concept of symbiosis better than the ability for several Force users to combine their strength and link together, forming a circle of the Force that flows through one focusing being. The Force Link power allows two or more Force users to join together, effectively increasing both the range and area of effect of a power, and also the potency. However, the actions of the leader reflect upon the entire linked group, and one must be certain that the leader is trusted or else the entire group could collapse.
Force Suppression
Difficulty: Medium
This ability can cancel out other powers that Force users may use on themselves such as Force Aura, Force Shield, Force Valour, Knight Valour, Burst of Speed, Knight Speed, Energy Resistance, and Force Resistance, though it can not cancel out the most advanced forms of those powers. These powers are instantley cancelled, though the target can reactivate them if they have the ability to.
Illusion
Difficulty: Medium
This technique is Corran Horn's trademark. The illusion itself can affect entire groups of people, but droids and cameras won't be affected (since they're not alive), and powerful Masters can see through it if they know what they're looking for. However, when successful, the power creates an illusion of the caster's choice.
Inhabit Object
Difficulty: Hard-Master
While it has been shown that a Jedi who has prepared himself for death may still make his presence known in the world of the living, there is an alternative means of doing so besides the "specter" method shown by Obi-Wan Kenobi after his demise on the Death Star. An object, usually no more than a handful in size, can be inhabited by the spiritual essence of a Jedi. This power is dangerous, however, and is seen as impure by most Force users. Most Jedi see it as the natural order of things for death to take the living, and as such frown on this practice as a means of avoiding death. Additionally, the Force is the essence of living things, and to entrench one's spirit inside a nonliving object takes away a little of the purity of the Force, in much the same way that prosthetic replacements do.
Projected Fighting
Difficulty: Hard
The Jedi can use this power to strike an opponent without physically touching them. Projected Fighting is a potentially dangerous skill. If you wish to remain with the Light Side, only use it in the defense of others, and only to stun (Never to cause pain and injury). However, if usedwith evil, it can be a deadly weapon indeed.
Release Spirit
Difficulty: Hard-Master
Allows user to release a spirit contained in a Sohl-Ja (see Discharge Spirit). Upon release, the spirit may attempt to re-enter its own body or use Transfer Life to take over another body. Failure causes the spirit to dissipate at a gradual rate usually lasting up to a maximum of 10 minutes without being in a body.
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